Sim Settlements Leader Pack

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Sim Settlements Leader Pack
  1. Sim Settlements Leader Pack 8

Sim Settlements Leader Pack 8

Posted by1 year ago

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I just started using the new expansion pack for Sim Settlements. I have never played this mod with the Addon Packs and was wondering which ones are the best. I downloaded two so far that are pretty awesome called Wasteland Ventures and Always Free. Just wondering which others you guys recommend.

Sim settlements ted

I am looking for ones that are stable and fit in with the wasteland look. No clean white picket fences and the like. I don't like adding a bunch of mods from bad experiences I had with Skyrim spending hours trying to get things working.

I saw one called Industrial City but it looks very complex and I cant imagine its very stable. Let me know if I am wrong.

17 comments

This year's best mod is Fallout 4's Sim Settlements. Below, our writers share their thoughts on why it made such a meaningful difference to the game. To see the rest of our 2017 GOTY Awards, head here.

Chris Livingston: Sim Settlements is sort of astounding to me. It gives Fallout 4 players an entirely new way to build settlements by, essentially, allowing NPCs to build their own. Designate zones for residential, commercial, or industrial buildings, and then sit back and watch your settlers erect their own buildings, randomly pulling from pools of assets so each building is a unique. As your settlement grows the NPCs will add on to their buildings, adding more props and features and even second stories. Each time you visit a settlement, you'll be able to see their progress, which gives your settlements a feeling of real life, and gives your settlers some agency. They aren't just standing around waiting for you to place every last door, bed, or stick of furniture.

The really great thing is, you can still use the vanilla settlement system at the same time, even inside the same settlement. Zone some areas for NPCs to develop, build some areas yourself. You can decide how hands-on you want to be. It's an amazingly thoughtful and well-made mod that could easily be incorporated into the game itself.

Joe Donnelly: Fallout 4's settlement system confused me at launch. With so many other things to get on with in The Commonwealth, who could be arsed piecing together makeshift HQs with rickety bed frames, recycled cinder blocks and filthy old toilet bowls? Not me, which is why I paid the Sim Settlements mod little mind when I first caught wind of it. Seriously, if I’m to be dropped into a brutal post apocalyptic world with a shed load of firearms and melee weapons at my disposal, I want to take the scores of weird, hostile and irradiated beasts knocking around to task—not playing interior designer. I get that rebuilding the world is a big part of survival, but I'd rather leave all that to someone else. Enter Sim Settlements.

To quote the mod's ModDB description: 'It also feels bizarre that you have to micromanage all these people, and personally plant seeds and decide where people sleep—you're their leader, not their mother! You're supplying these people with security and tons of resources, why can't they kick in and help out with building up the city?'

To this end, my otherwise useless Sanctuary Hills-dwelling comrades were suddenly crafting buildings by their own volition in some sort of nuclear war-ravaged edition of 60 Minute Makeover. The tedium was removed from base building and it was great. And the joy of returning from several hours of roving the Wasteland to find one of my settlers' projects completed, as they toiled and moiled on their next venture was second to none. I mean, who'd have guessed Preston Garvey had such a creative streak?

With the latest Holy Fury DLC, Paradox Interactive's 2012 grand strategy game, Crusader Kings 2, now has 15 major expansions, and for someone who's either just getting into the game today or wants to pick it back up, it can be terribly daunting to try and figure out which, if any, of those expansion packs is worth the money and which ones are just going to add features that you'll never use. Crusader kings 2 769 map. Apr 23, 2017  Crusader Kings II. All Discussions. I did a Bavaria 769 game and it felt very fun, I even was able to form a large imperial Germania, and if anybody is familiar with Victoria 2's super Germany, well it kind of looked like that. But I don't just paint the map. Besides, world conquest is just very tedious to me (especially in Victoria 2. Mar 19, 2017  Semien in 769 is worse. One of 2(3?) jewish rulers on the map, surrounded by Myaphysites who in turn are threatened by a massive muslim blob AND saddled with special mechanical limitations such as non-converting vassals, no holy wars or orders until you gain Jerusalem, practically nonexistent religious authority and a number of other extra.

In doing so, Sim Settlements helps make Fallout 4's settlement system feel more connected to the rest of the game. Moreover, an adjustable needs system allows the basic needs of your settlers to change over time, meaning maintaining base happiness is more challenging and raid less predictable.

Phil Savage: It's such a great idea for a mod that the main game feels bereft without it. Fallout 4 is a game about communities, and Sim Settlements lets those communities work towards their own recovery.

Read Chris's impressions of Sim Settlements here.